Notes: The difficulty is Standard. It would seem that the monster generators (blue potions and skulls etc) are a bit random. Their position stays the same between games but what was a skull in one game might be a potion in another. On the other hand, monster positions seem to vary somewhat. For instance in some games in level A, in the locked exit room, sometimes there'd be one monster, other times two! The only thing you can really count on to stay constant are the walls!
![]() Level A |
![]() Level B |
![]() Level C |
![]() Level D |
![]() Level E |
![]() Level F |
![]() Level G |
![]() Level H |
![]() Level I |
![]() Level J |
![]() Level K |
![]() Level L |
![]() Level M |
![]() Level N |
![]() Level O |
![]() Level P |
![]() Level Q |
![]() Level R |
![]() Level S |
![]() Level T |
![]() Level U |
![]() Level V |
![]() Level W |
![]() Level X |
![]() Level Y |
![]() Level Z |
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