Scrapyard Dog Map 1-3
Click map to enlarge.
Key to understanding tube-based maps:
12H3 12 12
2 3 4
-- The bottom numbers are "sections", you can see when playing.
The top numbers indicate pipe number in that section.
"H" means there's a hard jump.
In this map, it means that section 2 has 3 tubes, section 3 has 2 tubes, and section 4 has 2 tubes.
Wherever there's a letter, read the below. You'll see that "warps" are marked with the same letter twice.
So, in this case, you would want to take tube 2 at section 2 to its outlet at tube 1 of section 4 to avoid
the hard jump in section 2.
A B CB DE D FG G
1 123 12H3 123 1234 1H2 12345 123(4/5) 1(2/3/4)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
A) Tube game
- p = prize. For this game, it's a whopping one dollar.
- Pipes for this game aren't numbered (all others are).
- I don't think it's possible to use the bottom tubes of the second section.
I never made it there, without collecting the $1 and being booted.
B) Shortcut-- take it.
C) Shop-- time = 30 seconds for $10.
D) Shortcut-- since the hard jump in 11 is unavoidable, I recommend not taking this one, except to go backwards.
That way, you can have enough "oomph" to cross the chasm in 11.
E) Tube game-- skip this one, it's impossible to get the prize.
- p = prize. For this game, it's a bomb. And you can never get it (based on how you land).
- # means "doesn't work"
- H* is a one-way ticket to 15->G.
# D F H*
# B C E G G Fp
A A B C D E
0 1 3 7 8 15 20
Fast Solution (using T=top, M=middle, B=bottom):
F) Shop-- extra life for $20. Good deal, first possibility for buying lives in the game.
Getting to this tube is hard, but you can get there from 14-5 jumping backward to 14-4.
Just don't overscroll the screen.
Maps and info courtesy of Mord and John K Harvey.